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3. Put it on screen

  1. Make a widget: right-click → User Interface → Widget Blueprint → User Widget. Name it WBP_MyScreen and open it.
  2. In the Palette, search QuickCards Card and drag it onto the canvas. Size it like a card (e.g. 315 × 440).
  3. In its Details, set Card Definition to your card.

  4. Show the widget when the game starts: open your level's Level Blueprint and, from Event BeginPlay: Create Widget (Class: WBP_MyScreen) → Add to Viewport. Then get the player controller and Set Show Mouse Cursor (ticked) → Set Input Mode Game and UI.

  5. Press Play and drag the card. The background moves behind the frame and the character floats in front.