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10. Performance tips

  • A still card costs nothing: it redraws only when it moves or changes. 50 cards with text at 1920 x 1080 draw in about 3 ms per frame on a desktop GPU.
  • Text textures: each card with text holds one, about 1.4 MB at Text Resolution 512 (50 cards: about 70 MB). Try 256 for small cards (about 0.35 MB).
  • Pictures: 1024–2048 px tall is plenty. Card textures are never streamed, so very large art costs memory while loaded.
  • Layers: up to 8 picture layers and two finishes; every layer with art is drawn. Switch off slots you don't need.
  • 3D cards are see-through quads: many overlapping ones cost more than the same number side by side.